![]() ![]() The module is compatible with alternative spell versions that might be installed and does not touch durations, saving throws and so on. Made for the Enhanced Edition, but should work on "classic." Changes everywhere are done by patching, not by replacement, except for the potion of mirrored eyes in the optional component. Delayed resentment is still a factor and unavoidable to emphasize that strolling around charming people is not, as they say, a sustainable strategy. A portion will still turn hostile either directly or after some time, but this is not dire or inevitable, and immediate hostily may be suppressed if the caster displays intimidating force. With this mod charm, but not domination, will most often leave creatures neutral - including enemies, when the spells are used in combat. This effectively rules out of reality charmed dialogue and discourages modders from writing their own. ![]() Not only is that inconvenient and unrealistic (reactions to a past charm may vary, from hate to confusion to amusement or even enjoyment and should nearly always take into account the danger of raging against well-armored adventurers and sorcerers), but it precludes players from enjoying special NPC dialogue written for the charmed state, because they inevitably end up reloading the game after they have checked out those lines. One of the problems it is meant to address is that Charm Person and similar spells, when they expire, always turn the creature hostile - permanently. This module deals with mind control spells and their consequences. ![]()
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